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Joined a Battlefield 2 clan

Joined a BF2 clan a couple days ago, Spec-Ops. Check em out here.

I was invited into the clan by one of the higher ranking members, and I agreed because I could see that they are dedicated to the game, and they are quite organized. I haven't played any clan to clan scrims, or taken part in a formal practice yet, but I have been playing on two of their four ranked servers, 24/7 Gulf of Oman, and 24/7 Strike at Karkand. I am still trying to find my role in the clan, but I believe I am best suited to special-forces kit. Guess we'll see how this pans out.

Idiots piss me off...

...especially when they play BF2, and think they're pilots :\

Annoyance #1:
I hate when jerks steal the pilots seat in the bombers, when its quite obvious they dont deserve to be there. Sure, many are decent at flying (though many aren't), but they can't bomb anything if their life and their copilot's life depended on it (and sometimes they do, Anti-Aircraft missiles anyone?). Half the time they end up dogfighting with other planes, and getting killed because that's not what the bombers are meant for. Those missiles are for self-defence only!
And yet, they continue to take the seat, death after death, until it gets to the point where I feel like shooting them with the M95 before they can take off...but that would be rude (and often gets you kicked).

Annoyance #2:
I hate when those cocky bastards take it upon themselves to repeatedly bomb the uncapturable bases (9 times out of 10, an airbase) where all the people like to spawn, when many servers will BAN you for this. Even if there isn't a rule for it, it's still not right, it lessens the enjoyment for the rest of us. And yet, they will have the audacity to complain if you do the very same thing to them after you finally manage to shoot one down and send him back to his airbase.

Annoyance #3:
The one that I hate the MOST is people who teamkill for planes, or throw themselves infront of your plane so you teamkill them. Like, come on man...does the plane matter that much to you? If I get to it first, then too bad, wait for the next one.

Alright, this post became much longer than I wanted it to, so I will end my rant here.

Adventures with Siguld part 2

So again me and Siguld played CS:S, and again it was fun for a while, til it got repetative. At least no one told me to stop AWPing. Speaking of which, I got an Ace, I knocked off all 4 Terrorists with the AWP when they rushed middle on dust2 :D To quote Sig, "Amazing". Amazing only because I normally suck at sniping in CS, as I'm sure others have done way better than that :P


Random CS:S fun...and gripes

Today I was playing Counter Strike: Source with my buddy Siguld (not his name, his username on my forum :P). We were playing on dust2 (who doesn't, lol), 3 on 2. There was this guy on the other team who seemed to be AFK, so we would kill the other guy (who always rushed mid), and then we raced each other to the AFK guy to knife him. I thought it was pretty funny. Earlier on, in that server, when there were more people, I kept getting bitched at for using the AWP. When will those kids just learn to counter other's tactics instead of whining. That's the thing that pisses me off most about CS, all the preteen whiners, who spend more time playing CS than doing anything else, even sleeping, yet they still can't take out a sniper camping mid. Anyway, I guess I should stop bitching about bitching...


Battlefield 1.2 patch

I like most of what I'm hearing about this new patch :) Here are some of the features


- Server search filters now work properly
- All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the "G" key.
- Mines can no longer be destroyed with other explosives
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter.
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased.
- APC Update - "Chinese and MEC APCs can now shoot through penetrable materials". This fix was a miscommunication to the patch team. Chinese and MEC APCs have been reverted and the LAV25 now no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum time before arming.
- "Dolphin Diving" will no longer be possible.
- Weapons cannot be fired while jumping.


Those last 4 definately make me happy, because it will finally end most of the n00bish tactics that annoy myself, and many others. NO MORE N00B T00BING!



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