Battlefield 1.2 patch
I like most of what I'm hearing about this new patch :) Here are some of the features
- Server search filters now work properly
- All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the "G" key.
- Mines can no longer be destroyed with other explosives
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter.
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased.
- APC Update - "Chinese and MEC APCs can now shoot through penetrable materials". This fix was a miscommunication to the patch team. Chinese and MEC APCs have been reverted and the LAV25 now no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum time before arming.
- "Dolphin Diving" will no longer be possible.
- Weapons cannot be fired while jumping.
Those last 4 definately make me happy, because it will finally end most of the n00bish tactics that annoy myself, and many others. NO MORE N00B T00BING!


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